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ABOUT ME

Kaya Smith is a texture artist, technical artist, and environment artist as well as an aspiring level designer.

She first started game development almost ten years ago, starting with modding projects and texture reworks for classic Zelda and Mario games before moving on.

 

She joined Digital Myths as a professional game developer in 2015. Since then she has worked on PC/Console VR, Mobile AR, and now is working on a traditional ARPG PC/Console game.



 

Skills:
Blender,
Zbrush,
Photoshop,
Marvelous Designer
Substance Painter
Unreal Engine 4
Unity

 

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