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A fan retexture of Mario 64 in a crafted style.

Textures were primarily created in photoshop with vectoring and image manipulation but some parts were created in Unreal Engine 4 with custom materials.

All 1,764 textures used in the game were replaced with high resolution textures (sometimes 32x the original size) to fit the new style.

Tools Used:

  • Photoshop

  • Unreal

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