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KAYA SMITH
3D Environment/Prop Artist
A fan retexture of Mario 64 in a crafted style.
Textures were primarily created in photoshop with vectoring and image manipulation but some parts were created in Unreal Engine 4 with custom materials.
All 1,764 textures used in the game were replaced with high resolution textures (sometimes 32x the original size) to fit the new style.
Tools Used:
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Photoshop
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Unreal
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